CTT Hub // Press Centre
Create your units. Craft your battlefield. Save humanity.
CoreTechs Tactics by Lucid Swarm: A fusion of community created content, collectible deck building, and tactical wargaming.
Developer: Lucid Swarm Studios
Based in: Ottawa, Ontario
Early Access: Q3 2014 for PC
Steam & Steam Workshop: Estimated Q4 2014
Community Events & Faction Wars: Q1 2015
Engine Upgrade: Q3 2015
Dive into a post-apocalyptic universe, where programmable nanites transform the world in an instant. Factions wage war over Earth’s dwindling resources in the fight for humanity’s survival. In towering city-states, the Technocrat Empire controls their populace through strict mental and social domination. They are opposed from the wastes by The Brethren, who fight to free their brothers and restore humanity to its former glory.
CoreTechs Tactics offers an unprecedented level of customization, allowing players to craft cards, maps and game modes. This never before seen level of community involvement will create an endless stream of unique experiences.
CTT combines long-term strategies of collectible card games with advanced tactics of tabletop wargaming. Control your operator and compile programs to outwit and outflank your opponent in epic turn-based battles. Customize your program deck to suit your strategic style. Engage in 1vs1 matches, ranked play, tournaments, and epic story battles that shape the lore of the world.
Our ‘Fair-to-play’ model is free-to-play done right; leveling the playing field between all players regardless of their budget or time commitment. New players and veterans alike will compete fairly. Pay-to-win is dead; skill and creativity now reign supreme.
Artists, programmers, and designers can easily band together, create amazing content, and earn money for their efforts. Cards can be earned by playing or purchased and sold on the Steam workshop. All CTT items will have a persistent value, tradable with items from other games in the Steam economy.
CoreTechs Tactics pushes community content to new heights, driving the gaming community to create the game they want to play. Already, our Twitch TV Community Card Cast allows players to create in-game content, as our in-house artist brings their ideas to life.Players of all backgrounds will actively direct the evolution of the game. With Community involvement pushed to new extremes, the opportunities for unique strategic and tactical options are endless.
LUCID SWARM: A unique and dynamic game development company.
The passionate gamers behind Lucid Swarm have more than a decade of experience leading creative projects, from live theatre to tabletop games. As the creative team behind the ground-breaking game CoreTechs Tactics, diversity is their greatest strength. A PhD in mathematics, a programmer, an actor, a competitive gamer, an IT specialist, a librarian, an artist and a sound engineer all bring their unique backgrounds, experience and skills to push the boundaries of game design. They challenge each other by bringing perspectives and talents outside the industry norm, introducing a diverse dynamic to the creative process.
What binds them is their passion for the art of gaming and a desire to realign traditional boundaries. Lucid Swarm pushes the art form of game design into new territory by redefining the free-to-play genre, elevating community involvement and inventing new formulas to revolutionize computer use. Lucid Swarm represents the cutting edge of game design.
Our goal is to raise $30,000 over a 30-day campaign that begins Monday, May 19th.
“A new approach to video game creation is gaining momentum in Ottawa… built around the idea that its players will play an active role in the evolution of gameplay.” Gordon Lambie, The Sherbrooke Record, May 5, 2014.
Check out our Community Card Cast on Twitch TV, most Sundays at 2 pm EST.
Check out our booth at the OIGC where Ryan Cook speaks on the panel for “Crowdfunding to Replace Traditional Funding Models” May 27, 2014
Availability for Interviews
Chris McLeod – Evenings (6-11pm EST) and weekends Ryan Cook – Evenings (6-11pm EST)
Chris McLeod – Project Lead/Creative Director/Co-founder
Ryan Cook – Game Designer/Writer/Co-Founder
Sam Lazarus – Programmer/Co-founder
Dr. Alex Botros – Game Balance/Finance/Co-founder
Matthew McLeod – Community Manager/Game Designer
Darren Bird – Lead Artist
Mike Keogh – Audio Director
Emily Bates – Writer/Researcher