CTT Hub // Happy 2015 from the CTT Team
Happy 2015 from the CTT Team
Happy New Year’s everybody! It’s been a wild year for Lucid Swarm: crowd sourcing campaigns, new game engines, new members, new jobs.
We would all like to thank you all so much for your support over this past year. We couldn’t do it with out you.
I would like to personally apologize for going ‘dark’ on the social media and blogging front. Like with most things, it has come down to lack of time. With only so much time to allocate a week towards developing the game, managing the whole team, and the business end of thing, communicating outwardly has certainly taken the back burner. I kind of think that’s okay right now, with so few eyes on us, it gives us a bit more room to forge ahead with the game itself. If anyone reading this would much rather more frequent communications, poking us on Twitter is your best bet.
And on that note, a quick summary of the schedule for the next few months:
Game balance is going well after a bit of a hiatus for the holidays. It quite difficult for us to play test, since all of that is being done on the old Crafty engine. It’s buggy and a pain to work with, which is why we moved away from it in the first place. Every time we devote energy to tweaking things on it, Sam has to take time away from working on Unity. We are one step closer to a finalized ruleset, which is fantastic. It’s impossible to balance game elements if the system parameters keep moving. I’d love to get some advice on how one iterates those types of things more efficiently. Anyhow, over the next 8-12 week, we should have two fairly stable decks for the Technocrats and Brethren, and a whole lot of knowledge and statistics for the Harmonics balancing engine. That’s a huge step forward to allowing players to create their own balanced cards.
Unity tasks are a bit slower as Sam and I learn the ropes. We have managed to make the skeleton of a menu UI and developed an event manager that will give us the power to do menus, pop-ups, and other such GUI with any level of complexity. His next immediate task is to finish off the server API that will allow communication with the deck-builder. Incidentally, we’ve also decided to do the deck-builder in Unity instead of as a web api. If we really want to have a web version, it’ll go on our website in Unity webplayer. After that, I’ll be finishing off the menu, helping with the deck tool, and starting work on the in-game GUI. Sam’s next task is to rebuild the event system with what he’s learned from the Crafty version.
Indiegogo Rewards were estimated to be delivered in the fall, and obviously that didn’t happen. We didn’t really get any inquiries on that subject as most people who pledged were friends and family, so we took a bit of time to consider our options. Basically, we have put that on the back burner until we get a stable Unity release. We think it makes the most sense as the quality of the rewards will be much greater later as we’ll have more assets to draw from. If there are issues with this decision, please feel free to inquire directly.
That’s the long and short of it. Thanks you for reading, and thank you so much for a fabulous 2014. We hope that 2015 is an even greater year for CoreTechs Tactics.
Chris McLeod and the entire Lucid Swarm team