CTT Hub // On Crowd-funding and on Moving Forward
On Crowd-funding and on Moving Forward
Wow! What a crazy couple of months. The bulk of it was filled with conferences and two separate crowd-funding campaigns, not to mention the sleepless months leading up to them.
As many have already gathered, it’s been a particularly trying time for all of us. Let’s just say the crowd-funding didn’t go as well as planned. But thanks to all of you, we did come out on top and learned two very important lessons:
1) Cinematic trailers are good for promo, but only later on in the process. It most certainly has to be a gameplay trailer.
2) Contact and engage your community and press far in advance of your campaign launch date. We should have been more on the ball with this one, but we were a little too green also were in the midst of major team changes. We definitely should have postponed the launch, but we’d already committed ourselves to the timeline for the conference. It was a tough spot either way.
All in all, it was a deeply rewarding experience, one that I hope others can learn from as we have. We came out a few thousand dollars ahead and attracting a few potential investors to get us to the all-important next phase.
On the topic of the next phase, there have been some pretty major structural changes to our launch timeline (this will certainly affect the release of rewards – more details on that in the coming weeks). After working with the Crafty engine for over two years, it has finally outgrown its usefulness. Due to its tiny community, troublesome support, and overall bugginess, we’ve decided that it’s time to move on. You served us well for our prototyping phase, Crafty. Thank you.
And so, starting this week, and to no one’s surprise, we’ve decided to dive head first into Unity. Its ease of access and great community mean that most of the team can actually help support Sam on the programming side for once. Most of us can barely program the simplest of scripts, but that’s totally fine with Unity! Unity does great things with simple scripts. It should greatly speed up the process overall and have a tremendous boost to morale since our remote workers should no longer feel like they’re “working in a vacuum”.
So that’s pretty much it. We’re busy plowing through various Unity tutorials while Sam puts the final touches on the very last version of the Crafty prototype. Ryan and I are on the verge play testing the heck out of the prototype in order to get our Harmonics Engine ready to go. Our alpha version will certainly be a little later in the year than the previous plan, but it’ll be far more stable overall and most certainly save us time in the long run.
Thanks so much team for your contributions and support. We love you all. Get ready for the some pretty exciting stuff to happen in the coming months.
Chris “SeeJay” McLeod – Creative Director